...and that was how I described it back then in 2001. The windows are sculpted in a specific shape so that they would line up and create series of choreographed waves going up and down, like rows of mountains... hence the name, "Cordillera".
I had to design the most versatile, sensible and attractive interface. There was a month's time to finish the skin, in order to enter the skinning contest. The design underwent a long scrutiny until the final draft. It was not an easy design:
- All windows need to be resizable, i.e. it has to look in virtually any size - or at least normal sizes - it is unusual in the realm of design.
- You can have any amount of windows, and that means it has to look good whether there are sixty flowers or one flower in the vase. Both the design of a flower and the vase are equally important and difficult. The Contact List (or "Main Window" as we called it back then) is the only unique and always visible element, while you can have a variety of Message Windows and Status Windows, and so on.
- The design challenges above still exist today, but to make more difficult, back then I had limited technology to work with. I could not stretch or do fancy calculations (now you can!). I could only tile. I could not overlay things on top of one and another. Text boxes, contact list areas and display areas must have opaque backgrounds. You couldn't align things at center. Oh, and you couldn't change any fonts either.
After spending a month of summer vacation working on it, the result was a curvy skin in cerulean blue called "Trillian Professional 1.0". It was very well-received, and eventually chosen to be the default skin for the then-future version of Trillian "0.64". It was a great feeling back then to have my work recognized, and also the first time working with strangers over the Internet. I had won a few awards back in high school on designing computer programs for education purposes, but then nothing really happened in college ever since until a few years, so that came as a little surprise. It was pretty exciting back then.
Months of refinement and collaboration led to a total redraw of the skin, soon widely known as "Trillian Cordillera". Along with the release of a brand new 0.70 version of Trillian that featured file transfer, the software was propelled into stardom within days, gaining momentum and attention from media and enemies alike. Trillian became very popular and eventually its image landed on the cover of PC Magazine and the pages of Wired Magazine and more.
Of course, success was not without price. A few months later, while Trillian was blocked by AOL, Cordillera was also ripped and copied by other skinners in the forum and from other softwares. It took me very long to accept such harsh reality, and realized that it was actually no threat to me since rippers and imitators are always people who are much less talented. But of course, I didn't know that, and instead, I wasted too much time on defending the skin being ripped off, and eventually became uninterested.
That also was probably the dark ages of the world of Trillian skinning. To push for a professional image, we decided to use Whistler as the default skin for Trillian Pro 1.0, since the other choice "Trillian Cordonata" (a totally different Cordonata than the one you see now) was not good enough. And so we neglected the fluid forms of Cordillera, and were stuck with the corporate rectangle for good four years.
During that period of time, I had designed "Trillian Cordillera 03" and "Trillian Cordillera 2004", but neither of them got released, because it required a lot of time and it had limited audience. I also designed for a lot of things that required better skinning technology that I always expected to be included in the next version but they never made it. And so, we were stuck in the middle ages with Whistler.
Trillian Astra project changed everything. With the introduction of Profile+Widgets, Trillian Astra is geared more towards a crowd who likes to express themselves, and as a result, a more expressive skin is required in order to attract such a crowd. The versatile and elegant design of "Trillian Cordonata" made its debut, with a nice balance between the pragmatic Whistler and joyful Cordillera. But the nicer thing is, developing Cordonata results a great by-product: better skinning technologies that we had been looking for since 2001.
So here we are. With much better vector rendering skills and expertise, and with the use of Trillian Astra's new technologies for alpha-transparent windows, bitmap stretching, PNG layering, skinnable contact list area, color themes and a lot more, let's welcome the new "Trillian Cordillera Astreme", a total redraw, rethinking and redesign, a triumphant rebirth of the classic. Though she had now surrendered its crown as the default skin to Cordonata, she remains a shining jewel that we will love. And I hope you'll like it too.
What's more, it is not just a screenshot. It is available for download already. Of course, you need to be a tester in order to use it. Enjoy!
Have a very Merry Christmas to everyone!!!
Labels: Cordonata, design, Music, Trillian, UI